Photoshop Mastering Advanced Techniques

Photoshop Mastering Advanced Techniques,
by Brian Maffitt
Platform: Mac & PC
Format: Online
5 hours
Level: Intermediate to Advanced
Release Date: Aug 2011
Project Files: Included
“Ten Ton makes killer products. The price was a little high, but totally worth every penny. With the amount of knowledge and effort packed into it, it’s actually underpriced.” —Patrick
“With your DVD, I learned more in two days than I thought possible. Your approach is no-nonsense and just plain old understandable!” —Louise
Product Description
This is a practical, project based series that will give viewers a new appreciation of some of Photoshop’s most creative tools. Viewers will gain a new appreciation for Smart Object workflow, Photoshop 3D, and 32-bit color space. The project-based chapters begin with valuable tips for artistic compositing including using channels for difficult masks and sophisticated layer management with Smart Objects. In addition, viewers will explore 3D Modeling—using only tools found in Photoshop— as well as a practical workflow for merging 3D layers with models from outside sources. The training also introduces viewers to techniques for texturing and lighting models using the 3D Panel, choosing appropriate scene settings & render presets and creating photorealistic detail with bump maps. The chapters close with a look at 32-bit color space as an artistic tool, and managing bit-depth for export using Smart Objects.
Chapter 1: Artistic Compositing
- Choosing Suitable Source Material
- Loading a Path as a Selection & Floating It to a New Layer
- Good Hair Day – Using Channels for Difficult Masks, Part 1
- Good Hair Day – Using Channels for Difficult Masks, Part 2
- Layer Management with Smart Objects
- Creating a Fiery Texture from an Illustration
- Applying a Texture with Liquify
- Compositing Fire
Chapter 2: 3D Modeling In Photoshop
Chapter 3: Textures & Lights
- Creating a Seamless Tarnished Metal Texture
- The 3D Panel, Scene Settings & Render Presets
- Setting 3D Material Options
- Performance Optimization & Setting Up 3D Lights
- Adjusting Material Shininess, Point Lights & Spot Lights
- Creating an Ivory Material to Texture the Skull
- Using Bump Maps to Create Metalwork Detail
- Creating Additional Detail with Bump Maps
- Using Complex Bump Maps for a Bas-relief Effect


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